Tactical Raiding vs. Zerg Raiding:
I'm working my way through Medieval. Up till now I've always used 6 Cataphracts (heavies), 5 Cavalry Raiders (Resource killers), and 14 archers (Backup for heavies). I would lead with heavies, taking out stables first and letting them auto navigate from there. I would then drop 5-6 archers when a garrison released troops to prevent them from slowing down heavies as they took out defenses. If walls were cumbersome, I would drop heavies in the thick of defenses and drop all archers on the stable, then let the scene play out till all but 1-2 defenses were left, only interfering with targeting when troops stopped working together and became too splintered. This has worked great so far. I may loose 1 heavy due to spike traps or an archer walking past a tower (like an idiot) or some other small lose due to splintering. Regardless, I would only lose 1-3 troops about every 5 fights if any. The down side to this setup is that it has a tough time handling ballista towers, unless they're unprotected or you use a sabotage. The other down side is this is not a wall friendly setup; it takes a little bit of time to get through even a level 3 or 4 wall. Going through 2 to 3 walls is fine, but 4-5 level 4+ walls on a spread-out base is going to be challenging. Therefore, this formation only works will against early to mid classical opponents or lower. (And the gunpowder geniuses that don't use walls.) However, Medieval age opens up 15 additional troops, possibly 30 if Barracks upgrades more then once in Medieval, I'm not sure if it does not yet.. Regardless, it still opens up the possibility of adding in wall miners and offensive ballistas, which may take care of walls and defensive pinch-points. Thereby extending the use of this formation into more challenging raids.
I'm working my way through Medieval. Up till now I've always used 6 Cataphracts (heavies), 5 Cavalry Raiders (Resource killers), and 14 archers (Backup for heavies). I would lead with heavies, taking out stables first and letting them auto navigate from there. I would then drop 5-6 archers when a garrison released troops to prevent them from slowing down heavies as they took out defenses. If walls were cumbersome, I would drop heavies in the thick of defenses and drop all archers on the stable, then let the scene play out till all but 1-2 defenses were left, only interfering with targeting when troops stopped working together and became too splintered. This has worked great so far. I may loose 1 heavy due to spike traps or an archer walking past a tower (like an idiot) or some other small lose due to splintering. Regardless, I would only lose 1-3 troops about every 5 fights if any. The down side to this setup is that it has a tough time handling ballista towers, unless they're unprotected or you use a sabotage. The other down side is this is not a wall friendly setup; it takes a little bit of time to get through even a level 3 or 4 wall. Going through 2 to 3 walls is fine, but 4-5 level 4+ walls on a spread-out base is going to be challenging. Therefore, this formation only works will against early to mid classical opponents or lower. (And the gunpowder geniuses that don't use walls.) However, Medieval age opens up 15 additional troops, possibly 30 if Barracks upgrades more then once in Medieval, I'm not sure if it does not yet.. Regardless, it still opens up the possibility of adding in wall miners and offensive ballistas, which may take care of walls and defensive pinch-points. Thereby extending the use of this formation into more challenging raids.
- Explore! Explore so very much - Clear surrounding forests whenever you can. It gives you more room to develop your civilization but it also uncovers more animals for you to hunt, gold chests to loot, mines to excavate, and even ancient ruins. Those ruins are particularly great as they unlock crowns - the premium currency in this game.
- Build new houses whenever you can - They get expensive but they mean you have 2 more citizens at your disposal each time. These then give you the means in which to complete more tasks at once, which inevitably leads to more profit for you!
- Hunt everything as often as possible- It might seem like a waste of time pursuing bunnies and deer, but what you gain from them really adds up fast. It’s good to be busy.
- Food and money are everything - Follow that ethos by maxing out your farms, mills, merchants, and markets at all times. They passively give you more of both resources, and do add up fast.
- Keep your base neat - It’s easy to move stuff around and you’d be wise to keep everything connected via the road network, thereby giving you more gold. Walls are great for slowing down enemy attacks too.
- Use crowns sparingly and intelligently - Only use them for long winded things rather than because you’re impatient. Having said that, if you know you’re going to be away from the game for an extended time, sometimes it’s handy to burn some crowns so you can accomplish a couple of things before you go.
- Keep an eye on upgrade timers - Once any upgrade has less than five minutes to complete, you can boost its progress for free, finishing it off quickly. Use that often.
- Raid smart - Raiding other players is the fastest way of earning resources but don’t rush into it. Wait till you’ve got sufficient powers of your own to fight back when they take revenge.
I've never been a fan of Zerg warfare, mainly because with most games it requires 0 skill. Even so, some games handle it differently and it may be a necessary and great tactic at times.
Unfortunately, I've only tried the 15 archer and 50 Samurai formation a handful of times. But what I've noticed is that although it washes over a base in 30 seconds, it has a high casualty rate.With this formation I end up training troops for 4 to 8 or more min between every single battle. This to me seems slower then using a Tactical approach. In a lot of cases I can complete 2 Raids with the previous formation within the same amount of time it takes to complete a single raid and retrain troops need for zerg warfare.
So, what's your interest?
What can you add to the tactical approach?
What can you add to the wave of archer/foot-soldier approach?
What can you add to the tactical approach?
What can you add to the wave of archer/foot-soldier approach?
- Wonders can be wonderful - Wonders are occasionally offered to you and can be used to gain bonuses. They need to be placed near relevant buildings though, so plan accordingly.
- Join an active alliance - Your troop donation requests are filled faster that way. Also, find an alliance with a wide variety of nations at their disposal. You gain plenty of different benefits that way.